The millennium technological development has enabled us to do more with less effort. We have continuously looked for better ways of simplifying difficult concepts and methods for general public users to benefit from. This project, thus takes the traditional method of teaching cyber-cafe to a digital environment. A computer application was developed using VB.NET plus metro application technology as a digital tool to ease the understanding, simplify the methods and concepts of teaching computer cyber café.


Multimedia refers to content that uses a combination of different content forms. This contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, or interactive content forms.

Multimedia can be recorded and played, displayed, dynamic, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; by including audio, for example, it has a broader scope. The term "rich media" is synonymous for interactive multimedia. Hypermedia scales up the amount of media content in multimedia application.

In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedia and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. “Edutainment” is the combination of education with entertainment, especially multimedia entertainment.

Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. Several lines of research have evolved (e.g. Cognitive load, Multimedia learning, and the list goes on). The possibilities for learning and instruction are nearly endless.


The aim of this project is to design a multimedia application that will show and simplifying installation of computer cyber-cafe. Objectives are follow:

         To analyze the Existing manual system.

         To enable easy understanding procedures, involve cyber café installation.

         To encourage the use of computer to teach and explain practical concepts.